September 4 brought Dice A Million's broadest platform expansion since its February PC launch. Nintendo lists the Switch version as released that day, the game is available across Xbox One and Series X|S, its PS5 version arrived in early September and the Android app is live on Google Play.

Version 1.1 Uncommon Shapes shipped alongside that rollout.

Porting changed the update roadmap

The original plan for Dice A Million's first major update included another ending and additional lore.

Console and mobile work took long enough that those additions were postponed. Uncommon Shapes instead became a smaller free content update containing a Cyan Hand, 17 dice, 12 rings, one card and the new Face Weights mechanic.

Before release, countlessnights described juggling roughly eight target platforms. The final 1.1 notes refer to seven distinct versions of the game.

A custom physics system replaced GameMaker's default

The developer also rewrote one of the systems most closely tied to the game's identity.

Dice A Million no longer uses GameMaker's built-in physics for its rolls. Its custom replacement prevents dice from leaving the table or physically overlapping, while increasing visible bouncing and giving the developer tighter control over behaviour.

The CRT filter was rewritten for improved performance as well, and the game now uses GameMaker LTS 2026.

Controller support required more than button remapping

Targeting active rings with a gamepad now moves through dice according to their IDs rather than their physical screen positions.

That avoids some of the awkwardness created when pieces bunch together. Controller-specific glyphs, rumble and new input animations were added at the same time.

The new Top Dice setting also highlights the five highest-scoring dice after a roll, giving players a quicker way to understand which pieces are actually carrying an increasingly crowded build.

Android needed immediate repair work

The Android release is available through Google Play, but some launch-day users reported crashes when opening the game. countlessnights responded on September 5 that a patch addressing the problem had been deployed.

PC received several rapid hotfixes as well. Versions 1.1.0.1 through 1.1.0.3 addressed crashes, controller-description issues, ring behaviour and an exploit involving the Alt key.

One release week was effectively several launches happening at once.

iOS missed the clean simultaneous-release story

The August announcement originally listed iOS for September 4 alongside the other new platforms.

In the 1.1.0.2 hotfix notes, however, countlessnights said the iOS build was still under Apple review. No newer official status found by September 7 clearly confirms that the app has since gone live.

That distinction is worth keeping. Multi-platform development can share code, content and a date on a press release, while the final store approvals still operate on separate clocks.