Remedy has detailed CONTROL Resonant's PlayStation modes ahead of its September 24 launch. The studio says the new combat system was designed with 60 frames per second in mind from the beginning.

That matters more here than it did in the original Control. Resonant puts Dylan much closer to enemies, with timed dodges, executions and combo chains where small changes in latency can be felt immediately.

PS5: 1440p/60 or 2160p/30

On the standard PlayStation 5, the choice is straightforward. Performance Mode targets 1440p at 60 fps. Quality Mode targets 2160p at 30 fps.

Remedy does not list ray tracing as part of the base PS5 Quality Mode description.

The technical priority is therefore easy to read: doubling the frame rate comes with a substantial reduction in the resolution target rather than a complicated stack of intermediate profiles.

PS5 Pro: PSSR pushes the 60 fps target to 2160p

PlayStation 5 Pro offers three modes and uses PSSR.

Performance targets 2160p at 60 fps. Quality stays at 2160p/30 while adding ray tracing.

The third option may be the more interesting one for owners of 120 Hz displays. Balanced targets 2160p at 40 fps with ray tracing.

The mathematics are familiar but useful: 40 fps divides evenly into a 120 Hz refresh cycle, giving each rendered frame three display refreshes while reducing latency substantially compared with 30 fps.

Ray tracing is clearly being treated as a budget

The separation between modes exposes the performance cost directly. On PS5 Pro, ray tracing belongs to the 30 and 40 fps profiles, while 60 fps is reserved for the performance-focused configuration.

That is more informative than a specification sheet promising “4K and ray tracing” without explaining whether both features operate together at a high frame rate.

Independent testing will still be needed to determine internal resolution, stability and how PSSR behaves in the heaviest scenes.

The PC storage requirement already hints at the larger scale

Steam lists 120 GB of SSD storage, 16 GB of system memory for both minimum and recommended configurations, and a 64-bit Windows 10 or Windows 11 requirement.

Minimum hardware includes a Core i5-8500 or Ryzen 5 3500 with a GTX 1070, Radeon RX 5600 XT or Intel Arc A580.

Recommended rises to a Core i7-10700 or Ryzen 7 3700X paired with an RTX 3060 Ti, RX 6700 XT or Intel Arc B580.

Steam does not attach resolution or frame-rate targets to those configurations, so they cannot be cleanly compared with the PlayStation modes yet.

Northlight now has far more exterior space to manage

Remedy is continuing to use its proprietary Northlight engine, but Resonant shifts its workload away from the mostly interior architecture of the original.

Manhattan is divided into large Zones containing city streets, distorted structures and gravity anomalies. The engine also has to support a much more contact-heavy combat system with dense enemy groups, particles and environmental destruction.

Loading and transition speed is another stated priority. Travel between Zones and entry into the Gap, Dylan's progression space, are described as nearly instantaneous.

On PS5, Remedy is also using adaptive trigger resistance to differentiate paranatural abilities, alongside 3D Audio support on compatible hardware.

The 40 fps mode may be the Pro's most interesting option

A 4K/60 label is always the easiest feature to market. For Resonant, Balanced Mode may be more technically interesting.

It retains ray tracing, remains substantially more responsive than 30 fps and fits cleanly into a 120 Hz display pipeline.

The remaining question is whether those targets remain stable when Manhattan starts folding, several enemies fill the screen and Dylan turns half the furniture into projectiles.

The matrix looks good. The benchmark begins September 24.