Satisfactory: Unreal Engine 5 can handle absurd factories, but the CPU eventually gets the bill
The move to Unreal Engine 5 gave Satisfactory Nanite, Lumen, TSR and multiple upscaling technologies, while console development forced a far more serious controller interface. Version 1.2 now keeps PC, PS5 and Xbox Series aligned, and patch 1.2.3.1 added FSR 4. The engine remains impressive at scale, but enormous factories inevitably shift the bottleneck toward CPU simulation.
